hasask.blogg.se

Max payne 2 ending
Max payne 2 ending





max payne 2 ending

The explosions from the dummy trap should break open the wall nearby, so go there and kill the bad guys on the walkways and on the ground below. More bad guys will come in from the back, but being dumb-asses, they'll hit the dummy and blow themselves up. Check the shelves and boxes here for ammo, and then go to the back, where some bad guys are waiting for Max to set off the trap. If Max falls for this lame trick and fires, he risks hitting the bombs and blowing himself up, so he should just leave the dummy alone. In the next storeroom, the bad guys have set up a dummy tied to some explosives. Get into the side room, where there are painkillers on a shelf and on some boxes.

max payne 2 ending

Move through more doors, killing any bad guys who come out. Go up the stairs, but watch out for a bad guy waiting above. Go through these doors, look for some ammo by the crates near a corner, and then enter the side corridor. Go up the stairs to the second floor and kill the bad guys coming out from the double doors. Kill them all, including the one located high up on the third floor walkway. The other doors lead to the dining hall, where more bad guys are waiting. Also go through the door behind the bar to find some auto shotguns inside a storeroom.īack at the entrance hall, the door by the corner leads to the kitchen, where there are painkillers on a shelf. There are some painkillers on the crates by the bar.

max payne 2 ending

More bad guys will come in from the doors ahead, too, so mow them down as well. If he approaches them, they will tell him to scram, so he must kill them.

Max payne 2 ending tv#

Now that Max fully realizes how Vlad has been trying to kill him all along, he decides to pay another visit to his former pal.Īs Max steps into the entrance hall, he will see the bad guys watching a TV show. Max drives over to Alfred Woden's home, where the elderly man tells him about the warring factions within the Inner Circle. Check the van for some assault rifles, and then head towards the garage exit. Kill the bad guys coming out from a door and a van there. Afterwards, Max should go down the stairs to reach the garage. If he wants to, Max can stay back and wait for them to come up, so he can pick them off as they pop out. Search the shelves in the adjacent room for painkillers.Īfter the next TV set, find the door that leads to a stairwell where several bad guys are located. Open the next door, and shoot the fuel canisters by the back wall to blow up the three bad guys in the room. Waste them, and also waste the other bad guys past them, down the hall. Beyond the TV set, there will be two bad guys entering the hall. Check the lockers in this room for more ammo.Ĭontinue through the corridors and doors. Some bad guys will blow away the security guards, so Max will have to kill them on his own. Pick up the painkillers and the shotgun on the tables, and then head towards the next room. Go out into the side corridor and enter the security room. Now kill the two bad guys who are still in the room. Quickly run over to where his body is and grab his gun. The bad guys will catch up, so Max should hide in the rear cubicles, where he can find some painkillers on the desks.Įventually, a security guard will come in from a side door, only to get shot by the bad guys. Go through more doors and enter an unlit room where there are lots of office cubicles. Max has to go up two floors and work back through the rooms where he has found a gun from the dead body earlier. Open the door, shoving the bad guy down, and then dash through the red double doors and race up the stairs. Max has lost his weapons from the elevator crash, and there are no guns in the morgue, so he'll just have to make a run for it. Having worked his way down to the morgue, Max realizes that he's trapped in by a bad guy. The events of this chapter pick up immediately after those at the beginning of the game. Max can also answer the ringing phone on the desk. Find Winterson and Mona near a desk and approach them. Max should meet with Senator Gate, and then he should enter the hall past him, where he can find an answering machine on a table. Go through the collapsing corridors of the police station, and climb up the stairs.

max payne 2 ending

As he reaches the end of the path, he will suddenly find himself at the police station. He will eventually reach a jail, where he can listen to the different parts of his ego speaking out. Getting up from the bed, Max should follow Mona through the corridors. Maybe it's just the blood loss, but Max falls into another nightmare while he's lying on a bed at the hospital.







Max payne 2 ending